These are some of the projects I have worked on, primarilly focused on my more recent work in the game industry. If you would like to know more about them, contact me.

Editor, New York State Falconry Association – Mews News and other publications

One of my great pleasures is to work with a variety of falconers telling their stories. The full publication is only available to members of the New York State Falconry Association (general public memberships are, of this writing, $30 and the publication alone, if I do say so myself, is worth it).

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Board Game Editing, Minion Games

Venture Forth, Kingdom of Solomon, Grave Business, Five Fingered Severance

One of my personal favorite game designs I’ve worked on the playtesting and rulebook for is Venture Forth. This game draws it’s inspiration from Greek mythology and role-playing game mechanics. An early pioneer of many games published since, VF marries an RPG-like adventure theme with an economics engine to derive a points-based victory condition.

I also worked on several other titles for Minion Games as the primary editor, including Five Fingered Severance, Grave Business and Kingdom of Solomon.

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Board Game Playtesting, Minion Games & Fantasy Flight Games

Manhattan Project

While there are many games I have worked on as a playtester, one of my absolute favorites is Manhattan Project. I was also lucky enough to do the first pass of editing for the final rulebook. Now in it’s 6th printing and having spawned a card game, Manhattan Project is a worker-placement game where your country races to successfully build and test the first atomic bomb. With an expansion that adds real-world countries and history to the game, Manhattan Project is a great example a game that marries history to theme for an excellent gameplay experience.

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Game of Thrones LCG 2nd Edition

As a team leader for this playtest, one of the challenges was working with a large corporate team while coordinating with local playtesters. Fantasy Flight is a marvelous company to work with, and the playtest for this game was a bear to handle, but the final result is a much lauded second edition, and well worth the time crunch.

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Role-playing game Editing and Layout, Terra/Sol Games

The Twilight Sector

I did several projects for this company, who are an independent publisher of licensed Traveler adventures and campaign settings. Like much design work for small presses, this was done entirely remotely, so one of the major challenges was getting the look and feel of the game manuals the way they were wanted with a limited time and budget to work within. The final copies are great intros to this company’s IP, and have been used by them as free PDFs to promote their line since they rotated out of print.

Somnium Mundus

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Into the Star

In general, these projects were a challenge because the company wanted an “old school feel” matching the Traveler books of the time, but wanted some modern layout amenities (like hyper-linking in the “choose your own adventure” style intro).

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Ancient Trails: So it Begins

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Game Store Ownership

Just Games Rochester

My store is a point of great pride for me, and while I recognize there are larger stores with more developed offerings, we have a gorgeous space in a great community. I include some photos here of our interior. All design and execution is by me.

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